Posts Tagged ‘Andy Boyan’

Andy Boyan

Thursday, June 8th, 2017

Sherry, J. L., Boyan, A., Knight, K., Edwards, C., & Hao, Q. (2017). Multiplayer games as the ultimate communication lab and incubator: A multi-media study. In R. Kowert & T. Quandt (Eds.), New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2. New York: Routledge.

Andy Boyan

Thursday, May 4th, 2017

Bowman, N. D., Hallett, J., Boyan, A., & Groskopf, J. (2017). Squid or Chalkie? The Role of Self-identify and Selective Perception in Processing Tendentious “Hillbilly” Humor. Ohio Communication Journal, 55, 16-28.

Andy Boyan

Tuesday, September 27th, 2016

Boyan, A., Westerman, D., & Daniel, E. S. (2016). Rooting with your Rivals: Social Presence in Fantasy Sports. In N. D. Bowman, J. S. W. Spinda & J. Sanderson (Eds.), Fantasy Sports and the Changing Sports Media Industry : Media, Players, and Society (pp. 79-97). Lanham: Lexington Books.

Andy Boyan

Wednesday, April 15th, 2015

Boyan, A., Grizzard, M., & Bowman, N. D. (2015). A massively moral game? Mass Effect as a case study to understand the influence of players’ moral intuitions on adherence to hero or antihero play styles. Journal of Gaming & Virtual Worlds, 7(1), 41-57.

Abstract: This research examines relationships regarding moral foundations and moral decisions in the Mass Effect video game series. The findings suggest that moral foundation predicts what type of moral decisions a player will make during play. This research reports an online survey (N=138) that asked participants the salience of their moral foundations, along with the moral path, either traditionally heroic (paragon) or traditionally antiheroic (renegade), they chose in their first time playing through the Mass Effect series. The results indicate that moral foundations predict the extent to which game path players choose, but only with regard to the harm/care moral foundation. These findings are discussed in light of game design and the potential for game designers to use morality as a game mechanic beyond the harm foundation and into realms of more nuanced moral situations in game narratives.

Andy Boyan

Monday, August 1st, 2011

Boyan, A., & Sherry, J. L. (2011). The Challenge in Creating Games for Education: Aligning Mental Models With Game Models. Child Development Perspectives, 5(2), 82-87.

Abstract: Recently, there has been a great deal of interest in the use of video games for education because of the high level of engagement of players. This article blends research on game engagement from the media flow perspective with current pedagogical theory to advance 2 core design principles for a model educational game design: model matching and layering.